Dev Design Library

ShaderCN components

Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.

Components
34
Framework
React
Stack
React, TypeScript
License
MIT
GitHub stars
135
Source
https://github.com/shadcn-labs/shadercn
Website
https://shadercn.run

All ShaderCN components

  • Orbkit Core (WebGPU): Core engine for GPU-powered shader orbs using vgpu
  • ORB-01: cut-glass orb with a dispersive, turbulent interior
  • ORB-02: ornate scrollwork on a rolling dome
  • ORB-03: a turbulent belt of light girdling the ball, contoured in rainbow
  • ORB-04: a hollow shell of light, faceted by a voxel lattice
  • ORB-05: rainbow rings travelling through a lattice of lenses
  • ORB-06: a hundred glowing lattices stacked through the ball, interfering
  • ORB-07: a twist wave travelling out through the ball around a lit column
  • ORB-08: mother-of-pearl contour bands, each layer its own hue
  • ORB-09: torn rings of rainbow light worn as the ball's latitudes
  • ORB-10: a lattice of light knitted into the ball's own skin
  • ORB-11: quantum orbital, rainbow chroma
  • ORB-12: a ball of glossy toy bricks, studs up — it rebuilds itself while it thinks
  • ORB-13: plasma globe: crawling lightning filaments
  • ORB-14: a lit plasma dome quantized to chunky two-tone pixels
  • ORB-15: an iridescent particle-track web worn as the ball's skin
  • ORB-16: sunlight through water — a caustic net crawling over the ball, fringing into colour where it moves
  • ORB-17: a grainy many-coloured storm with band shear and lightning
  • ORB-18: a crystal folded out of one eighth of space, tumbling
  • ORB-19: beads swelling and shrinking in their cells, packed over the ball
  • ORB-20: a water film rushing down the ball, fountain-style
  • ORB-21: light diffusing through a cloud
  • ORB-22: field lines swirling around the ball about a wandering axis
  • ORB-23: an ASCII glyph matrix in CRT green, wrapped on the ball
  • ORB-24: a Minecraft Earth — a perfect voxel sphere whose seasons cycle it through lush, cherry-grove, ice, mesa and desert worlds
  • ORB-25: the folds of a warped field, drawn by their own steepness
  • ORB-26: a crazed web of coloured threads knotted to a cell grid
  • ORB-27: a weather-radar mosaic, fronts of coloured pixels sweeping the ball
  • ORB-28: nested binary grids shuttering on a tumbling bit-sphere
  • ORB-29: an LED tile wall lighting up in flowing blobs, wrapped on the ball
  • ORB-30: a meadow folding into itself toward a blue vanishing point
  • ORB-31: raymarched shell, volumetric godrays
  • ORB-32: a galaxy marched as gas and dust inside the ball
  • ORB-33: a thermal image, risograph-printed on the ball

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