ShaderCN components
Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.
- Components
- 34
- Framework
- React
- Stack
- React, TypeScript
- License
- MIT
- GitHub stars
- 135
- Source
- https://github.com/shadcn-labs/shadercn
- Website
- https://shadercn.run
All ShaderCN components
- Orbkit Core (WebGPU): Core engine for GPU-powered shader orbs using vgpu
- ORB-01: cut-glass orb with a dispersive, turbulent interior
- ORB-02: ornate scrollwork on a rolling dome
- ORB-03: a turbulent belt of light girdling the ball, contoured in rainbow
- ORB-04: a hollow shell of light, faceted by a voxel lattice
- ORB-05: rainbow rings travelling through a lattice of lenses
- ORB-06: a hundred glowing lattices stacked through the ball, interfering
- ORB-07: a twist wave travelling out through the ball around a lit column
- ORB-08: mother-of-pearl contour bands, each layer its own hue
- ORB-09: torn rings of rainbow light worn as the ball's latitudes
- ORB-10: a lattice of light knitted into the ball's own skin
- ORB-11: quantum orbital, rainbow chroma
- ORB-12: a ball of glossy toy bricks, studs up — it rebuilds itself while it thinks
- ORB-13: plasma globe: crawling lightning filaments
- ORB-14: a lit plasma dome quantized to chunky two-tone pixels
- ORB-15: an iridescent particle-track web worn as the ball's skin
- ORB-16: sunlight through water — a caustic net crawling over the ball, fringing into colour where it moves
- ORB-17: a grainy many-coloured storm with band shear and lightning
- ORB-18: a crystal folded out of one eighth of space, tumbling
- ORB-19: beads swelling and shrinking in their cells, packed over the ball
- ORB-20: a water film rushing down the ball, fountain-style
- ORB-21: light diffusing through a cloud
- ORB-22: field lines swirling around the ball about a wandering axis
- ORB-23: an ASCII glyph matrix in CRT green, wrapped on the ball
- ORB-24: a Minecraft Earth — a perfect voxel sphere whose seasons cycle it through lush, cherry-grove, ice, mesa and desert worlds
- ORB-25: the folds of a warped field, drawn by their own steepness
- ORB-26: a crazed web of coloured threads knotted to a cell grid
- ORB-27: a weather-radar mosaic, fronts of coloured pixels sweeping the ball
- ORB-28: nested binary grids shuttering on a tumbling bit-sphere
- ORB-29: an LED tile wall lighting up in flowing blobs, wrapped on the ball
- ORB-30: a meadow folding into itself toward a blue vanishing point
- ORB-31: raymarched shell, volumetric godrays
- ORB-32: a galaxy marched as gas and dust inside the ball
- ORB-33: a thermal image, risograph-printed on the ball